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Player's Name: Kelly
Contact info: AIM: MagicNMe4E/illusivetactic Plurk: magicnme
DW:
whippetpuli
Character: Coraline Jones
Canon: Coraline
Version: Novel (Movie used for Icons, & background filler)
Canon Point: Chapter 11, after outwitting the other mother, Coraline has fled from the Other side and locked the small door, falling asleep in the drawing room armchair.
Age: 11
Gender: Female
History: (Wiki History Here!)
Personality:
Coraline Jones is a relatively ordinary girl, quiet and clever, who is easily overlooked by the busy adults in her life. She bores easily on rainy days, can't rely on her parents for any sort of entertainment or a genuine listening ear, and so she keeps herself preoccupied by thoroughly exploring her surroundings. She has a healthy, natural sense of curiousity, but this too has a tendancy to wander- books don't hold her interest for long, and unlike some children one television program at a time is quite enough.
People have a tendancy to confuse her unique name for the far more common "Caroline", and adults seem quick to dismiss her desires and questions for their own concerns, so in turn Coraline is only keen on absorbing from them what is novelty, or whatever seems useful. She isn't keen the mundane routines of running errands with mum till the end of summer holidays, or fading into the background of her new school, wearing the same dull grey uniform blouses. She'd much prefer flashy Day-Glo gloves and a quirky sense of style for star-patterned sweaters.
Coraline is very practically grounded in reality, but she can dare to imagine and navigate worlds where cats talk and rats sing, where ghosts are very real and supernatural, hungry things that don't really only want to love children exist in the hidden rooms of creaky old houses. She's not the kind of girl who won't touch shed snake skins in the garden, she'll muster opening old well covers on her own to see how deep they go, and she generally enjoys investigating things which scare her a little. Her flitting attention span but enthusiastic attention to detail is a mark of her youth- She doesn't consider herself grown enough to dismiss small wonders in the world.
However, Coraline's not completely reckless in her exploring, she's wary when it's smart to be wary, when it's best not to talk back, and she trusts her own danger sense and instincts. While extraordinary things are marvelous when they first come her way, they don't dazzle her forever. She's resourceful and clever, decisive when it comes to working out puzzles and playing 'finding things games'. Coraline is very observant and willing to poke around in disgusting and musty places. Decisiveness comes easily to her, even when she's only relying on simple instincts and hunches. She doesn't waste too much time worrying about what she could or might do, when a path is clear. When it isn't? She goes looking.
Coraline isn't impolite, but she can be stubborn, quietly resistant and very skeptical when it comes to adults. She's suspicious of things being more than what they seem at first glance, and usually knows when she's being lied to ('when grown-ups told you something wouldn't hurt, it always did'). While she is offered a life where she might have anything she desires, she grows mature and capable in her understanding that getting whatever you want is no fun if it doesn't mean anything, especially if the people giving it to you have plans to let your soul go hollow.
She's tremendously capable of courageous sympathy- she saves her parents out of the understanding that they would certainly do the same for her, and she sympathizes with the ghost children who have been similarly caught and left soulless by the beldam, trying her hardest to free all three before fleeing back home. She even briefly sympathizes with the Other Father, a creation of the Other Mother, who was punished for speaking too much.
Coraline has a keen understanding of bravery because of an experience watching her real father return to an empty lot where he'd dropped his glasses by a wasps' nest. Knowing full well that something is dangerous, but facing it anyway because you have to, is what she believes bravery to be...and Coraline proves herself full of it. She relies on her wits and courage alone to free herself, her parents, and three trapped spirits from a very old and very cunning malevolent being who tries to appeal to both her desires and fears in order to ensnare her. (Later on in her canon, she will even set a trap to lure the Other Mother's hand far from where it can hurt her again.)
Fears:
Coraline does have relatively normal fear of spooky places, and she does muster the courage to overcome every one of them that proves daunting in her path. Because of her recent adventure, there are a few uncannily similar things about Maison de Portes which will prove eerily familiar and none-too-welcome:
- Being trapped
- The thought of never seeing her parents again (particularly so soon after saving them!)
- Mirrored universes
- Things that seem a little 'too good to be true'(& illusions coming apart)
- Button-eyed dolls.
- Spidery Hands & cobwebs
- Mice & rats
- Weird & musty, moldy old smells. Decaying things.
- Maternal figures
Weaknesses:
Coraline is still young, she's not not particularly strong or fast, and prone to day-dreamy inattentiveness. Her intense curiosity and willingness to explore dangerous places (even after she's been warned to avoid them, and forewarned of 'bad things') has put her into a terrific mess, in canon.
Being easily overlooked, she's sometimes a little too independent where getting extra help might be beneficial. She's slow to speak what's really on her mind, or put her faith in adults to get anything done that she might sooner do for herself. (When she phoned the police about her missing parents, they told her to go have a mug of hot chocolate and get back to bed. How encouraging.)
She is definitely not the best speller, when typing stories up on the computer.
Coraline's a picky eater and detests 'recipes' and fancy foods- she'd much prefer microwave pizza.
Mundane Strengths/Abilities:
While she is a rather bright girl with a very keen sense for exploring and observation, she is simply an ordinary person of extraordinary, level-headed determination and courage in the face of dangerous things.
She is a sensible and clever, but hasn't had much opportunity to develop many notable skills or abilities. For now, her imaginative adaptability and quick-thinking will see her through to future developments, but none of her natural talents are particularly standout.
She is an only child, used to finding her own amusements, and can probably take care of herself well enough on her own, day-to-day... but what to do when the toast and peanut butter run out!?
Sensitivity/Magical Ability:
None. Coraline is rather mundane as far as little girls go. She has had very recent experience in dealing with a soul-stealing creature called the Beldam, who tried to snare her in a web of appealing mirrored illusions. Coraline grew wary of what she wished for fairly quickly, rejected the offer to stay, and soon saw the slow unraveling of this 'Other World'.
She can talk to cats, if cats are so inclined to talk to her.
She does have a magical stone in her possession with properties which do lend her some sensitivity, but this is not an innate ability. (See: supply list)
Supply List:
(In her dressing gown pockets! Yes, Coraline's coming in pajamas.)
- Black Key (shown here)
- Stone with a hole in it This is a magical object given to Coraline by Miss Spink. It reveals hidden things when you look through it, and presumeably functions as an Hag Stone.
"...believed to have magical powers such as protection against eye diseases or evil charms, preventing nightmares, curing whooping cough, the ability to see through fairy or witch disguises and traps if looked at through the middle of the stone, and of course recovery from snakebite. According to popular conception, a true adder stone will float in water." In mirrors, the stone glows green and may show a firey trail to hidden objects. Looking through the stone reveals a glowing treasure amid a world of grey.
- 3 glass marbles, retrieved from the Other World. They contain the souls of three lost children. Stone & 'Eyes'
Game Transfers: n/a
Sample RP post:
This had to be some kind of dream. The very long, very involved kind of dream that happened on the weekend mornings when sleeping in a little late was all right. Maybe it was because she was so very tired after running for her life down a tunnel that seemed to grow longer and longer...
In any case, she wouldn't have minded much, waking up from this one soon. She wanted to see her parents again, safe and sound, and thank the cat.
Normally she didn't have her wits screwed on this straight in dreams either, which was curious. When she tried to think in dreams that usually managed to wake her up, and that left Coraline feeling very suspicious now. But she had heard the loud click of her key turning in the lock, resounding and heavy with relief, and she had made sure it was shut fast. So this couldn't be an extension of the nightmare she'd just escaped.
Coraline had quite enough adventures to keep her mind busy for some time, but in a dream it would be perfectly safe to take a look, wouldn't it?
So she wandered through the halls and peeked into so many doorways, hands stuffed within her dressing gown and clenched tightly around the objects there for protection. Because she wasn't sure if she was welcome, tip-toeing seemed.
It really was a marvelous house, so much bigger than her family's new flat, and filled with the sort of furniture that belonged in fancy sitting rooms. There was a noted lack of home offices with computers . The rooms were puzzling, some of them very unusual, but there was plenty of stuff to see in them, and no one was telling her to keep out. If anyone found her wandering and asked, Coraline decided she'd probably tell them the truth- that she was lost, and exploring. She wouldn't tell them she was keeping an eye out for the bathroom, too.
Someone could probably write great stories about a place like this. There were so many doors that counting them might take the whole afternoon.
Contact info: AIM: MagicNMe4E/illusivetactic Plurk: magicnme
DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character: Coraline Jones
Canon: Coraline
Version: Novel (Movie used for Icons, & background filler)
Canon Point: Chapter 11, after outwitting the other mother, Coraline has fled from the Other side and locked the small door, falling asleep in the drawing room armchair.
Age: 11
Gender: Female
History: (Wiki History Here!)
Personality:
Coraline Jones is a relatively ordinary girl, quiet and clever, who is easily overlooked by the busy adults in her life. She bores easily on rainy days, can't rely on her parents for any sort of entertainment or a genuine listening ear, and so she keeps herself preoccupied by thoroughly exploring her surroundings. She has a healthy, natural sense of curiousity, but this too has a tendancy to wander- books don't hold her interest for long, and unlike some children one television program at a time is quite enough.
People have a tendancy to confuse her unique name for the far more common "Caroline", and adults seem quick to dismiss her desires and questions for their own concerns, so in turn Coraline is only keen on absorbing from them what is novelty, or whatever seems useful. She isn't keen the mundane routines of running errands with mum till the end of summer holidays, or fading into the background of her new school, wearing the same dull grey uniform blouses. She'd much prefer flashy Day-Glo gloves and a quirky sense of style for star-patterned sweaters.
Coraline is very practically grounded in reality, but she can dare to imagine and navigate worlds where cats talk and rats sing, where ghosts are very real and supernatural, hungry things that don't really only want to love children exist in the hidden rooms of creaky old houses. She's not the kind of girl who won't touch shed snake skins in the garden, she'll muster opening old well covers on her own to see how deep they go, and she generally enjoys investigating things which scare her a little. Her flitting attention span but enthusiastic attention to detail is a mark of her youth- She doesn't consider herself grown enough to dismiss small wonders in the world.
However, Coraline's not completely reckless in her exploring, she's wary when it's smart to be wary, when it's best not to talk back, and she trusts her own danger sense and instincts. While extraordinary things are marvelous when they first come her way, they don't dazzle her forever. She's resourceful and clever, decisive when it comes to working out puzzles and playing 'finding things games'. Coraline is very observant and willing to poke around in disgusting and musty places. Decisiveness comes easily to her, even when she's only relying on simple instincts and hunches. She doesn't waste too much time worrying about what she could or might do, when a path is clear. When it isn't? She goes looking.
Coraline isn't impolite, but she can be stubborn, quietly resistant and very skeptical when it comes to adults. She's suspicious of things being more than what they seem at first glance, and usually knows when she's being lied to ('when grown-ups told you something wouldn't hurt, it always did'). While she is offered a life where she might have anything she desires, she grows mature and capable in her understanding that getting whatever you want is no fun if it doesn't mean anything, especially if the people giving it to you have plans to let your soul go hollow.
She's tremendously capable of courageous sympathy- she saves her parents out of the understanding that they would certainly do the same for her, and she sympathizes with the ghost children who have been similarly caught and left soulless by the beldam, trying her hardest to free all three before fleeing back home. She even briefly sympathizes with the Other Father, a creation of the Other Mother, who was punished for speaking too much.
Coraline has a keen understanding of bravery because of an experience watching her real father return to an empty lot where he'd dropped his glasses by a wasps' nest. Knowing full well that something is dangerous, but facing it anyway because you have to, is what she believes bravery to be...and Coraline proves herself full of it. She relies on her wits and courage alone to free herself, her parents, and three trapped spirits from a very old and very cunning malevolent being who tries to appeal to both her desires and fears in order to ensnare her. (Later on in her canon, she will even set a trap to lure the Other Mother's hand far from where it can hurt her again.)
Fears:
Coraline does have relatively normal fear of spooky places, and she does muster the courage to overcome every one of them that proves daunting in her path. Because of her recent adventure, there are a few uncannily similar things about Maison de Portes which will prove eerily familiar and none-too-welcome:
- Being trapped
- The thought of never seeing her parents again (particularly so soon after saving them!)
- Mirrored universes
- Things that seem a little 'too good to be true'(& illusions coming apart)
- Button-eyed dolls.
- Spidery Hands & cobwebs
- Mice & rats
- Weird & musty, moldy old smells. Decaying things.
- Maternal figures
Weaknesses:
Coraline is still young, she's not not particularly strong or fast, and prone to day-dreamy inattentiveness. Her intense curiosity and willingness to explore dangerous places (even after she's been warned to avoid them, and forewarned of 'bad things') has put her into a terrific mess, in canon.
Being easily overlooked, she's sometimes a little too independent where getting extra help might be beneficial. She's slow to speak what's really on her mind, or put her faith in adults to get anything done that she might sooner do for herself. (When she phoned the police about her missing parents, they told her to go have a mug of hot chocolate and get back to bed. How encouraging.)
She is definitely not the best speller, when typing stories up on the computer.
Coraline's a picky eater and detests 'recipes' and fancy foods- she'd much prefer microwave pizza.
Mundane Strengths/Abilities:
While she is a rather bright girl with a very keen sense for exploring and observation, she is simply an ordinary person of extraordinary, level-headed determination and courage in the face of dangerous things.
She is a sensible and clever, but hasn't had much opportunity to develop many notable skills or abilities. For now, her imaginative adaptability and quick-thinking will see her through to future developments, but none of her natural talents are particularly standout.
She is an only child, used to finding her own amusements, and can probably take care of herself well enough on her own, day-to-day... but what to do when the toast and peanut butter run out!?
Sensitivity/Magical Ability:
None. Coraline is rather mundane as far as little girls go. She has had very recent experience in dealing with a soul-stealing creature called the Beldam, who tried to snare her in a web of appealing mirrored illusions. Coraline grew wary of what she wished for fairly quickly, rejected the offer to stay, and soon saw the slow unraveling of this 'Other World'.
She can talk to cats, if cats are so inclined to talk to her.
She does have a magical stone in her possession with properties which do lend her some sensitivity, but this is not an innate ability. (See: supply list)
Supply List:
(In her dressing gown pockets! Yes, Coraline's coming in pajamas.)
- Black Key (shown here)
- Stone with a hole in it This is a magical object given to Coraline by Miss Spink. It reveals hidden things when you look through it, and presumeably functions as an Hag Stone.
"...believed to have magical powers such as protection against eye diseases or evil charms, preventing nightmares, curing whooping cough, the ability to see through fairy or witch disguises and traps if looked at through the middle of the stone, and of course recovery from snakebite. According to popular conception, a true adder stone will float in water." In mirrors, the stone glows green and may show a firey trail to hidden objects. Looking through the stone reveals a glowing treasure amid a world of grey.
- 3 glass marbles, retrieved from the Other World. They contain the souls of three lost children. Stone & 'Eyes'
Game Transfers: n/a
Sample RP post:
This had to be some kind of dream. The very long, very involved kind of dream that happened on the weekend mornings when sleeping in a little late was all right. Maybe it was because she was so very tired after running for her life down a tunnel that seemed to grow longer and longer...
In any case, she wouldn't have minded much, waking up from this one soon. She wanted to see her parents again, safe and sound, and thank the cat.
Normally she didn't have her wits screwed on this straight in dreams either, which was curious. When she tried to think in dreams that usually managed to wake her up, and that left Coraline feeling very suspicious now. But she had heard the loud click of her key turning in the lock, resounding and heavy with relief, and she had made sure it was shut fast. So this couldn't be an extension of the nightmare she'd just escaped.
Coraline had quite enough adventures to keep her mind busy for some time, but in a dream it would be perfectly safe to take a look, wouldn't it?
So she wandered through the halls and peeked into so many doorways, hands stuffed within her dressing gown and clenched tightly around the objects there for protection. Because she wasn't sure if she was welcome, tip-toeing seemed.
It really was a marvelous house, so much bigger than her family's new flat, and filled with the sort of furniture that belonged in fancy sitting rooms. There was a noted lack of home offices with computers . The rooms were puzzling, some of them very unusual, but there was plenty of stuff to see in them, and no one was telling her to keep out. If anyone found her wandering and asked, Coraline decided she'd probably tell them the truth- that she was lost, and exploring. She wouldn't tell them she was keeping an eye out for the bathroom, too.
Someone could probably write great stories about a place like this. There were so many doors that counting them might take the whole afternoon.